XL Games provides Archeage 2 Open world and vibrant battles
In South Korea, the XL Games studio benefits from the launch of the G-Star 2022 (Moon of the main regional salons committed to computer game) to start sketching its MMORPG ARCH AGE 2-For the record, the video game was formally revealed during the G-Star 2020 and its world release is scheduled for 2024. The designer provides a first extract from gameplay video, followed by a question/ answer video game with Jake Song, the one in charge of XL Games and the primary artisan of the Acreage series.
The exact same Jake Tune exists on the Aka Games stand as part of the G-Star 2022, to address the questions of visitors.
First main trailer for Acreage 2
An open world
ARCH AGE 2 for that reason emerges as the beneficiary of the very first acreage (released in 2013), however with the ambition to remedy faults and to deaminize the title on a technical level. Designed with Unreal Engine 5, Acreage 2 must immerse players in a large open world, without loading screen-in an exchange with the Korean press, Jake Tune specifies that Universe Acreage 2 should be two times as big as that of the very first acreage, consisting of land and sea locations, but also more dense for players to find more activity.
The designer evokes in particular many quests and if the progression was direct in the first acreage, it is intended to be freer in the next opus: players will be able to find the history of universe play in the order they want. This world should allow gamers to live an individual adventure (articulated around their character) and immersive.
Real estate and players' cities
As in the first installment, gamers will have the vocation to colonize this world, in specific via a Real estate system: players will have the ability to build and customize their own home in the video game of play and, according to the designer, these buildings might be combined to enable to the guilds derive cities. Still in the line of the first opus, Acreage 2 likewise promises a Culture system, as well as a trade system turned over to players-and the second opus must improve this business technique in order to release (especially via merchant caravans, led by groups of players).
Action battles without targeting
Lastly, we also remember that the Acreage 2 gameplay is intended to be much faster and vibrant than in the first opus, based on Action without targeting. According to Jake Tune, these without targeting fights (motivated by the RPG Action Solo) represent a technical challenge in the frame of MMORPG, but the designer appears confident in the truth of overcoming it. If Lon understood that the game needs to be dispersed on PC, we note Fourcheage 2 will likewise be offered on console. What, no doubt, understanding the type of gameplay that can anticipate.
We also keep in mind that the Acreage 2 gameplay is meant to be much faster and vibrant than in the first opus, based on Action without targeting. According to Jake Song, these without targeting fights (motivated by the RPG Action Solo) represent a technical challenge in the frame of MMORPG, however the designer appears confident in the truth of conquering it. If Lon understood that the game should be distributed on PC, we note Fourcheage 2 will likewise be offered on console.
For the record, Acreage 2 is in principle expected in 2024 and the MMORPG must make a world distribution of a worldwide circulation (by exploiting Aka Games).