All changes of characters in Overwatch 2
Overwatch 2 is officially available for consoles and PCs, and is emerging as a quite fun experience so far, even with all server problems that afflict it. If you are looking for a complete list of Changes of characters implemented in Overwatch 2 We also have it covered in that front.
- Tank
- damage
- Support for
- Health changes
- Phase effect changes
- doom fist
- DVA
- Oriya
- Reinhardt
- Pork on Way
- Sigma
- Winston
- Wrecking ball
- Zara
- Ashe
- Bastion
- Cassidy
- Eco
- Heinz
- Scrap
- May
- Senator
- to dwell
- Dark
- All character class changes in overwatch 2
- The biggest specific changes in overwatch 2
It is a fairly complete list, so take some snacks while reading.
All character class changes in overwatch 2
In the first place, some general changes in all areas are being applied to all the characters Tank, DPS and Support, which we list below:
Tank
- 30% coup resistance
- 30 % less definitive generation for the damage received and the healing received
damage
- 10% faster movement speed
Support for
- Re genera 15 Health per second after 1 second without receiving damage
Health changes
- Temporary shield and armor health groups have combined in shock, without special attributes.
- Excess health no longer provides maximum load when damaged
- Base armor health groups reduce the damage received by 30 %
- Base Armor no longer mitigates the damage due to the previous fixed amount of 5 damage
- Armor damage reduction is now applied equally to all sources, including the effects and rays of damage over time.
Phase effect changes
- Phase effects no longer erase the Zara gravity movement restriction effects arises or sigma granitic flux
- For example, Reaper can still use Wraith Form while in Gravity arises to avoid damage, but can't get out of it.
- Ma Cryo-Freze no longer eliminates the gravitational flow effect of Sigma.
- The hackle effect is now eliminated by phase effects.
The biggest specific changes in overwatch 2
With that out of the way, it is time to enter all the changes of individual characters that can expect to see in Overwatch 2:
doom fist
- He moved from the role of damage to tank
- Increased base life from 250 to 450
- Rising uppercut ability was eliminated
hand cannon
- Reduced damage from 6 to 5 per pellet
- The ammunition regeneration rate increased once every 0.65 seconds to 0.4 seconds
COHERE COUPLE
- Reduced impact damage range from 50-100 to 15-30 damage
- Wall Slam's damage rank was reduced from 50 to 150 to 20 to 40 damage
- Maximum reduced load time of 1.4 to 1.0 seconds
- Impacting an objective now makes a secondary of the larger cone area caught additional objectives to potentially demolish them.
Power block
- New Skill 2
- Enter a blocking position, reducing the damage received from the front by 90%
- Block at least 100 damage makes the Doom fist Lovelace overload, enhancing the next Punch in the following ways:
- Increase damage by 50%
- Travel 50% faster and further
- The explosion of the effect area that demolishes additional objectives is twice as large
- The objectives that impact a wall will be stunned for 0.5 to 1.0 additional seconds, depending on the amount of load.
Seismic blow
- He moved from skill 2 to skill 1
- Now throw Doom fist in the air in the direction in which the player points.
- Create an expansive wave wide when landing, which inflicts 50 damage and reduces the speed of movement of the enemy by 30 %.
- It no longer has a different behavior between being activated in the air or on the ground
- It no longer attracts enemies.
- You can cancel by pressing the skill key again
Meteorite blow
- Reduced damage range from 15-200 to 15-100
- Impact damage in the 1-meter radio center without changes of 300 damage
- Removal deleted
- Now reduce the speed of movement of all enemies beaten by 50 % for 2 seconds.
- Reduced launch time from 1.0 to 0.5 seconds
DVA
- Increased base health from 300 to 450
- Reduced base armor from 300 to 200
Fusion cannons
- Penalty of reduced primary fire movement from 50% to 40%
- Reduced weapons dispersion from 4 to 3.5
Oriya
- Increased base armor from 200 to 250
- Base health increased from 200 to 250
Increased fusion controller
- New primary fire
- Now quickly shoot 10 plasma projectiles per second
- The projectiles begin large and shrink as they travel.
- The damage begins at 10.5 and is reduced to 4 damage in 35 meters
- Use heat mechanics instead of ammunition.
- Shooting the weapon increases heat and cools as long as it does not shoot.
- If the weapon overheats, a forced heat release prevents the weapon from shooting for 3 seconds.
Energy wild boar
- New secondary fire
- Oriya throws a spear forward, impacting the first enemy on his way
- Inflicts 80 damage
- Stun the enemies for 0.2 seconds and pushes them back 6 meters.
- If the enemy clashes with a wall while pushing back, receives 40 more damage points and is stunned by additional 0.3 seconds.
Strengthen
- Now it slows down the movement of Oriya by 20% while it is active
- Now it provides 125 extra life while active
- Reduces the heat generation of the Oriya weapon by 50% while active
- Increased duration of 4 to 4.5 seconds.
Javelin turn
- New Skill 2
- Oriya quickly turns a spear for 1.75 seconds, destroying incoming projectiles.
- Increases the forward movement speed by 60% while active and 20% for 2 seconds after the turn end.
- Quickly damages enemies on their way, inflict up to 90 damage and constantly repels them.
Wave of earth
- New maximum skill
- Oriya attracts nearby enemies and strengthens, carrying an effect attack for 4 seconds. Release the load inflicts up to 225 damage according to the time it was channeled
- While loading, inflicts shorter damage over time and reduces the speed of movement of the near enemy by 30 %.
Reinhardt
- Increased base armor from 200 to 300
- Increased base life from 300 to 350
- Firm ability eliminated
Barrera Camp
- Reduced health from 1600 to 1200
- Reduced regeneration rate from 200 to 144 of life per second
Collect
- DIRECTORATE OF THE INCREASE INCOME TO 50 %
- Now you can manually cancel
- The impact damage has been reduced on the load of the cargo pin from 300 to 225.
- Cooling of 10 to 8 seconds
Fire attack
- Now it has 2 skill loads.
- Reduced damage from 100 to 90
Pork on Way
- Base health increased from 600 to 700
take a break
- Total healing increased from 300 to 350 health.
Sigma
- Base shields increased from 100 to 200
Accretion
- Increased damage from 70 to 100
Experimental barrier
- Reduced barrier regeneration rate from 120 to 100
Winston
- Increased base armor from 150 to 200
Tesla Canon
- New secondary fire
- Press the secondary shooting to load, put it to shoot an electric shock of 30 meters range.
- Inflicts up to 50 damage
- It costs up to 20 ammunition
Barrera projector
- The health of the barrier projector increased from 650 to 800
- The duration of the barrier projector was reduced from 9 to 8 seconds.
- Reduced cooling of 13 to 12 seconds
Primal rabies
- The final cost increased by 10%
Wrecking ball
- Increased base armor from 100 to 150
- Increased base life from 500 to 550
Adaptive shield
- Increased radio from 8 to 10 meters
- Health gained by objective increased from 75 to 100 health
Zara
- Base health increased from 200 to 250
- Base shields increased from 200 to 225
Particle barrier
- Particle barrier now has a reuse time of 10 seconds in a shared 2 loads with projected barrier
- Reuse time now begins immediately when using skill instead of when the barrier has expired.
- The duration of the barrier increased from 2 to 2.5 seconds.
Projected barrier
- Projected barrier now has a reuse time of 10 seconds in a 2-loading system shared with particle barrier
- Reuse time now begins immediately when using skill instead of when the barrier has expired.
- The duration of the barrier increased from 2 to 2.5 seconds.
- The ability cannot sign up for the objectives of the barrier for 2 seconds.
Energy
- Energy degeneration increased from 1.8 to 2.2 per second
Ashe
Beta
- Bob base life reduced from 1200 to 1000
Bastion
SELF-REPARATION
- Deleted and replaced ability by A-36 Tactical Grenade
Configuration: tank (ultimate)
- Remove and replacement ability: artillery
Coronado (Liabilities)
- Eliminated ability
Configuration: Recognition
- The damage to the weapon increased from 20 to 25.
- Reduced shooting speed of 8 to 5 shots per second
- Propagation of eliminated weapons
- Reduced ammunition from 35 to 25
Configuration: Assault
- Renamed Configuration: Sentinel
- Stronghold can now move in this way with a 35% reduced movement speed
- Now it lasts 6 seconds and a reuse time of 12 seconds.
- Now it has infinite ammunition during its duration.
- The dispersion of the weapon is now 2 degrees constant, and it is no longer more precise as you shoot.
- Reduced damage from 15 to 12
Granada Tactic A-36
This ability replaces self-repair, but is linked to alternative shot instead of the default.
- New secondary fire
- Throws a grenade that can bounce on the walls but adheres to the players or to the ground. It explodes after a brief delay and inflicts up to 130 damage.
Configuration: Artillery
The orientation works similarly to Doom fist's meteor Strike Ultimate, but can click 3 times to launch projectiles.
- Botching Bastion in place to shoot up to 3 long-range artillery projectiles
- These projectiles cause a lot of damage to a large area, but the fall of the damage is significant.
- The projectiles fall directly from the air in the selected locations, but are projectiles in all other senses and can be blocked or destroyed by skills.
Cassidy
Flash bang
- Deleted and replaced ability by Magnetic Grenade
pacifier
- The shooting speed of the secondary fire fan The Hammer increased around 7.5 %.
Magnetic Granada
- Spears a grenade that can stick to enemies.
- An enemy is automatically directed near the grid when launched 10 meters from the target and can pursue up to 13 meters.
- Inflicts 131 Divided damages between: 1 impact damage, 65 explosion damage and 65 additional damage to the target stuck at the time of detonation
Viola
- Now it gives a 40 % damage reduction by channeling Ultimate
- The damage now increases to 130 damages per second during the first 2 seconds and then to 260 damages per second for the rest of the duration.
- Maximum augmented duration of 6 to 7 seconds
- The final cost increased by 10%
Eco
Focus beam
- Maximum damage per second from 200 to 175
Double
- Echo copy the combined health value of the objective, including health, armor and shields, up to a total of 300 health.
- For example, a duplicate tracer will have 150 health and a Reinhardt will have 300 health.
Heinz
Storm arrows
- Reduced damage from 70 to 65
Scrap
Steel trap
- No longer prevents any movement of its goal.
- Now it slows its target at 65% until it reaches its maximum chain length, then it breaks
- It still prevents movement skills from being activated.
- Increased damage from 80 to 100
- The projectile speed increased from 10 to 17
May
Endothermic Blaster
- Freezing stunned eliminated
- Immediately slows the objectives by constant 50% instead of accumulating over time
- Slow duration reduced from 1.0 to 0.5 seconds
- Damage per second increased from 55 to 100
- Increased ammunition from 120 to 150
cryogenic freezing
- No longer eliminates the sigma granitic flux effect
Ice wall
- Reduced pillar health from 400 to 250
- Reduced range of 35 to 20 meters
Snow storm
- The final cost increased by 15%
Senator
Infernal fire shotguns
- Damage for reduced pellet from 6 to 5.4
- Propagation increased from 6 to 8
to dwell
Riel Canyon
- Fast shooting projectiles that generate energy when hitting
Alternative Riel Canyon Fire
- High impact shot consumed by stored energy
Disruptor shooting
- Launches a burst of energy that catches and inflicts harm to enemies within it
Power button
- Landslide that can be canceled in a height jump
Overclocking
- Maximum ability
- The energy of the rail cannon is automatically loaded for a brief period and the shots pierce the enemies.
Dark
Machine gun
- Reduced damage from 8 to 7
- Reduced 10% spread
Cut to Tacos
- Cool down…
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