All changes of characters in Overwatch 2

Overwatch 2 is officially available for consoles and PCs, and is emerging as a quite fun experience so far, even with all server problems that afflict it. If you are looking for a complete list of Changes of characters implemented in Overwatch 2 We also have it covered in that front.

It is a fairly complete list, so take some snacks while reading.

All character class changes in overwatch 2

In the first place, some general changes in all areas are being applied to all the characters Tank, DPS and Support, which we list below:


  • 30% coup resistance
  • 30 % less definitive generation for the damage received and the healing received


  • 10% faster movement speed

Support for

  • Re genera 15 Health per second after 1 second without receiving damage

Health changes

  • Temporary shield and armor health groups have combined in shock, without special attributes.
  • Excess health no longer provides maximum load when damaged
  • Base armor health groups reduce the damage received by 30 %
  • Base Armor no longer mitigates the damage due to the previous fixed amount of 5 damage
  • Armor damage reduction is now applied equally to all sources, including the effects and rays of damage over time.

Phase effect changes

  • Phase effects no longer erase the Zara gravity movement restriction effects arises or sigma granitic flux
    • For example, Reaper can still use Wraith Form while in Gravity arises to avoid damage, but can't get out of it.
  • Ma Cryo-Freze no longer eliminates the gravitational flow effect of Sigma.
  • The hackle effect is now eliminated by phase effects.

The biggest specific changes in overwatch 2

With that out of the way, it is time to enter all the changes of individual characters that can expect to see in Overwatch 2:

doom fist

  • He moved from the role of damage to tank
  • Increased base life from 250 to 450
  • Rising uppercut ability was eliminated

hand cannon

  • Reduced damage from 6 to 5 per pellet
  • The ammunition regeneration rate increased once every 0.65 seconds to 0.4 seconds


  • Reduced impact damage range from 50-100 to 15-30 damage
  • Wall Slam's damage rank was reduced from 50 to 150 to 20 to 40 damage
  • Maximum reduced load time of 1.4 to 1.0 seconds
  • Impacting an objective now makes a secondary of the larger cone area caught additional objectives to potentially demolish them.

Power block

  • New Skill 2
  • Enter a blocking position, reducing the damage received from the front by 90%
  • Block at least 100 damage makes the Doom fist Lovelace overload, enhancing the next Punch in the following ways:
    • Increase damage by 50%
    • Travel 50% faster and further
    • The explosion of the effect area that demolishes additional objectives is twice as large
    • The objectives that impact a wall will be stunned for 0.5 to 1.0 additional seconds, depending on the amount of load.

Seismic blow

  • He moved from skill 2 to skill 1
  • Now throw Doom fist in the air in the direction in which the player points.
  • Create an expansive wave wide when landing, which inflicts 50 damage and reduces the speed of movement of the enemy by 30 %.
  • It no longer has a different behavior between being activated in the air or on the ground
  • It no longer attracts enemies.
  • You can cancel by pressing the skill key again

Meteorite blow

  • Reduced damage range from 15-200 to 15-100
  • Impact damage in the 1-meter radio center without changes of 300 damage
  • Removal deleted
  • Now reduce the speed of movement of all enemies beaten by 50 % for 2 seconds.
  • Reduced launch time from 1.0 to 0.5 seconds


  • Increased base health from 300 to 450
  • Reduced base armor from 300 to 200

Fusion cannons

  • Penalty of reduced primary fire movement from 50% to 40%
  • Reduced weapons dispersion from 4 to 3.5


  • Increased base armor from 200 to 250
  • Base health increased from 200 to 250

Increased fusion controller

  • New primary fire
  • Now quickly shoot 10 plasma projectiles per second
  • The projectiles begin large and shrink as they travel.
  • The damage begins at 10.5 and is reduced to 4 damage in 35 meters
  • Use heat mechanics instead of ammunition.
  • Shooting the weapon increases heat and cools as long as it does not shoot.
  • If the weapon overheats, a forced heat release prevents the weapon from shooting for 3 seconds.

Energy wild boar

  • New secondary fire
  • Oriya throws a spear forward, impacting the first enemy on his way
  • Inflicts 80 damage
  • Stun the enemies for 0.2 seconds and pushes them back 6 meters.
  • If the enemy clashes with a wall while pushing back, receives 40 more damage points and is stunned by additional 0.3 seconds.


  • Now it slows down the movement of Oriya by 20% while it is active
  • Now it provides 125 extra life while active
  • Reduces the heat generation of the Oriya weapon by 50% while active
  • Increased duration of 4 to 4.5 seconds.

Javelin turn

  • New Skill 2
  • Oriya quickly turns a spear for 1.75 seconds, destroying incoming projectiles.
  • Increases the forward movement speed by 60% while active and 20% for 2 seconds after the turn end.
  • Quickly damages enemies on their way, inflict up to 90 damage and constantly repels them.

Wave of earth

  • New maximum skill
  • Oriya attracts nearby enemies and strengthens, carrying an effect attack for 4 seconds. Release the load inflicts up to 225 damage according to the time it was channeled
  • While loading, inflicts shorter damage over time and reduces the speed of movement of the near enemy by 30 %.


  • Increased base armor from 200 to 300
  • Increased base life from 300 to 350
  • Firm ability eliminated

Barrera Camp

  • Reduced health from 1600 to 1200
  • Reduced regeneration rate from 200 to 144 of life per second


  • Now you can manually cancel
  • The impact damage has been reduced on the load of the cargo pin from 300 to 225.
  • Cooling of 10 to 8 seconds

Fire attack

  • Now it has 2 skill loads.
  • Reduced damage from 100 to 90

Pork on Way

  • Base health increased from 600 to 700

take a break

  • Total healing increased from 300 to 350 health.


  • Base shields increased from 100 to 200


  • Increased damage from 70 to 100

Experimental barrier

  • Reduced barrier regeneration rate from 120 to 100


  • Increased base armor from 150 to 200

Tesla Canon

  • New secondary fire
  • Press the secondary shooting to load, put it to shoot an electric shock of 30 meters range.
  • Inflicts up to 50 damage
  • It costs up to 20 ammunition

Barrera projector


  • The health of the barrier projector increased from 650 to 800
  • The duration of the barrier projector was reduced from 9 to 8 seconds.
  • Reduced cooling of 13 to 12 seconds

Primal rabies

  • The final cost increased by 10%

Wrecking ball

  • Increased base armor from 100 to 150
  • Increased base life from 500 to 550

Adaptive shield

  • Increased radio from 8 to 10 meters
  • Health gained by objective increased from 75 to 100 health


  • Base health increased from 200 to 250
  • Base shields increased from 200 to 225

Particle barrier

  • Particle barrier now has a reuse time of 10 seconds in a shared 2 loads with projected barrier
  • Reuse time now begins immediately when using skill instead of when the barrier has expired.
  • The duration of the barrier increased from 2 to 2.5 seconds.

Projected barrier

  • Projected barrier now has a reuse time of 10 seconds in a 2-loading system shared with particle barrier
  • Reuse time now begins immediately when using skill instead of when the barrier has expired.
  • The duration of the barrier increased from 2 to 2.5 seconds.
  • The ability cannot sign up for the objectives of the barrier for 2 seconds.


  • Energy degeneration increased from 1.8 to 2.2 per second



  • Bob base life reduced from 1200 to 1000



  • Deleted and replaced ability by A-36 Tactical Grenade

Configuration: tank (ultimate)

  • Remove and replacement ability: artillery

Coronado (Liabilities)

  • Eliminated ability

Configuration: Recognition

  • The damage to the weapon increased from 20 to 25.
  • Reduced shooting speed of 8 to 5 shots per second
  • Propagation of eliminated weapons
  • Reduced ammunition from 35 to 25

Configuration: Assault

  • Renamed Configuration: Sentinel
  • Stronghold can now move in this way with a 35% reduced movement speed
  • Now it lasts 6 seconds and a reuse time of 12 seconds.
  • Now it has infinite ammunition during its duration.
  • The dispersion of the weapon is now 2 degrees constant, and it is no longer more precise as you shoot.
  • Reduced damage from 15 to 12

Granada Tactic A-36

This ability replaces self-repair, but is linked to alternative shot instead of the default.

  • New secondary fire
  • Throws a grenade that can bounce on the walls but adheres to the players or to the ground. It explodes after a brief delay and inflicts up to 130 damage.

Configuration: Artillery

The orientation works similarly to Doom fist's meteor Strike Ultimate, but can click 3 times to launch projectiles.

  • Botching Bastion in place to shoot up to 3 long-range artillery projectiles
  • These projectiles cause a lot of damage to a large area, but the fall of the damage is significant.
  • The projectiles fall directly from the air in the selected locations, but are projectiles in all other senses and can be blocked or destroyed by skills.


Flash bang

  • Deleted and replaced ability by Magnetic Grenade


  • The shooting speed of the secondary fire fan The Hammer increased around 7.5 %.

Magnetic Granada

  • Spears a grenade that can stick to enemies.
  • An enemy is automatically directed near the grid when launched 10 meters from the target and can pursue up to 13 meters.
  • Inflicts 131 Divided damages between: 1 impact damage, 65 explosion damage and 65 additional damage to the target stuck at the time of detonation


  • Now it gives a 40 % damage reduction by channeling Ultimate
  • The damage now increases to 130 damages per second during the first 2 seconds and then to 260 damages per second for the rest of the duration.
  • Maximum augmented duration of 6 to 7 seconds
  • The final cost increased by 10%


Focus beam

  • Maximum damage per second from 200 to 175


  • Echo copy the combined health value of the objective, including health, armor and shields, up to a total of 300 health.
  • For example, a duplicate tracer will have 150 health and a Reinhardt will have 300 health.


Storm arrows

  • Reduced damage from 70 to 65


Steel trap

  • No longer prevents any movement of its goal.
  • Now it slows its target at 65% until it reaches its maximum chain length, then it breaks
  • It still prevents movement skills from being activated.
  • Increased damage from 80 to 100
  • The projectile speed increased from 10 to 17


Endothermic Blaster

  • Freezing stunned eliminated
  • Immediately slows the objectives by constant 50% instead of accumulating over time
  • Slow duration reduced from 1.0 to 0.5 seconds
  • Damage per second increased from 55 to 100
  • Increased ammunition from 120 to 150

cryogenic freezing

  • No longer eliminates the sigma granitic flux effect

Ice wall

  • Reduced pillar health from 400 to 250
  • Reduced range of 35 to 20 meters

Snow storm

  • The final cost increased by 15%


Infernal fire shotguns

  • Damage for reduced pellet from 6 to 5.4
  • Propagation increased from 6 to 8

to dwell

Riel Canyon

  • Fast shooting projectiles that generate energy when hitting

Alternative Riel Canyon Fire

  • High impact shot consumed by stored energy

Disruptor shooting

  • Launches a burst of energy that catches and inflicts harm to enemies within it

Power button

  • Landslide that can be canceled in a height jump


  • Maximum ability
  • The energy of the rail cannon is automatically loaded for a brief period and the shots pierce the enemies.


Machine gun

  • Reduced damage from 8 to 7
  • Reduced 10% spread

Cut to Tacos

  • Cool down…


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